Christian

SABOTEUR (NES/Famicom)

Hi there, lovely people. I was always fascinated by this weird ninja game on the CPC 464, I’ve bought as a 12 year old. Inspired by that, I want to make a game for the NES that is roughly based on the concept of it. Please welcome a first screenshot from SABOTEUR on NES. A SABOTEUR (NES/Famicom)

Visit EASTPIXEL exhibition booth @ Lange Nacht der Computerspiele 2024, HTWK Leipzig

Hi there, lovely people. On April 27, I’ll be part of Lange Nacht der Computerspiele 2024 in Leipzig. The signage is ready, the merchandise is ready and of course the most important thing, my game Anna: The Magic of Words, is available to play. Come by and experience a challenging new video game for NES. Visit EASTPIXEL exhibition booth @ Lange Nacht der Computerspiele 2024, HTWK Leipzig

Anna: The Magic of Words – Demo version August 2023 released

Ten months after the last demo, there is something new to report. Demo version 3 of my upcoming game “ANNA The magic of words” (アンナ 言葉の魔法) is available for download and testing since yesterday. A lot has happened in the last year, new physics system, new graphic rendering, animated graphic elements, collectible objects, lives, a Anna: The Magic of Words – Demo version August 2023 released

Anna: The Magic of Words @ The Homebrew Games Summer Showcase 2023 (Video inside)

Hi there, lovely people. (Text: Matt Hughson) The Homebrew Games Summer Showcase is a celebration of all the games in development for old consoles. For the purpose of this showcase, we define a homebrew game as a videogame being developed for a retro home console that came out before the year 2000, or for a Anna: The Magic of Words @ The Homebrew Games Summer Showcase 2023 (Video inside)

ANNA: Game concept idea

The idea is to have three different areas (dungeons, like in the demo), jungle and ice, both concepts in the screenshots. Every area consists of (maybe) 12 rooms you need to traverse. In every room will be at least one scroll (not in demo right now) to collect. There are no player “lifes”, every room ANNA: Game concept idea