Anna: The Magic of Words

Anna: The Magic of Words (a hard to beat 1980s like platformer for NES/Famicom with a serious story)

It’s a challenging 1980s like platformer game with a serious story. For the Nintendo Entertainment System® and Famicom.

Game in active development. Demo download below.


Download below!


The story of the game

The magic of words gave you everything and suddenly took everything from you.

A little sad and disappointed you make your way through a dangerous world. Embark on the difficult journey through the jungle, icy landscapes and dangerous caves. Collect scrolls and combine their words, face your fear and the ticking clock.

But whatever happens, never forget your most important goal: find Anna.


The deeper meaning of the story

The game is more than a typical 1980s platformer. The game itself is just a shell. The shell for a process of self-discovery, healing, motivation and the strong will not to give up. The character embarks on an arduous journey and search for Anna.

Even if you’ve already guessed it, Anna doesn’t have to be human or animal. Anna can just as well be representative of a favourite place, a feeling, family, being at home, feeling good or the satisfaction of a completed task or with yourself, but of course also a single person.

There is no right or wrong answer to the meaning of the game title. You decide. You are also welcome to simply ignore the psychological aspect and concentrate fully on playing this challenging platforming title. Just pay attention to the little hearts and the ticking clock. ;-P


The Green Ribbon

EASTPIXEL supports the Green Ribbon and projects that support people and integration. The author of the video game Anna: The Magic of Words is one of these people himself. A long time ago, he set out on his own quest for happiness and well-being. The project development helps him to focus on his goals. The motivation to keep going despite setbacks should also help other people. And by the way, the author has already found his Anna.

The Green Ribbon is the international symbol of mental health awareness.

The green ribbon is the international symbol of mental health awareness.

https://www.seelischegesundheit.net/

https://www.mentalhealth.org.uk/

 

P.S. The game starts with a quote of Rosa Parks and it will contain many more quotes from people who have fought for human rights and equality.


Game title

The official name of the game is Anna: The Magic of Words (english) or アンナ: 言葉の魔法 (japanese).


Demo gameplay (Video)

Anna: The Magic of Words (Click to play the video)


Download the demo and play it now

[Download the 2024 demo version from itch.io now]

Game in develoment. Demo was last updated: April 24, 2024


Install instructions

Download: NES (.nes ROM, Mapper 30), Region-free NTSC/PAL, 512 KB (file is .zipped)

  • Software: You can play it with a software emulator on Linux, macOS, Windows etc.: Please use FCEUX, Mesen or OpenEmu for best results
  • Software and Hardware: You can play it on any random Gaming Handheld with RetroPie, Lakka, Recalbox, Batocera and so on …
  • You also can use hardware flashcards like Krikzz EverDrive N8 (Pro) or nearly all other models available

Changelog

Demo #4 (4.0.1) – available since May 28, 2024

  • Changed: The music is no playing in the correct speed on PAL and NTSC consoles

Demo #4 (4.0.0) – available since April 24, 2024

  • Added: Music. Main theme song, Pre-Gameplay Sounds and the first Dungeon song
  • Added: Overworld with Level selection (work in progress)
  • Added: Enemies (bats, frogs, snakes)
  • Added: “Learn to play” mode, after test players feedback
  • Changed: Scroll physics, player hitbox
  • Changed: collectable hears are now dynamic, they maybe appear if you need one
  • Changed: Dungeon Level 1/2 Level structure, Collectables, Enemies, Checkpoints
  • Added: Dungeon Level 2/2 a brand new second level for you to beat
  • Changed: the bloody spikes in the Dungeon are finally gone (they were a placeholder in the game’s development for almost two years and changed their appearance several times), please welcome the OCTUPUS PLANTS that have taken over the world and think about how they are related to the bats 😉
  • Changed: Gameplay timer set to 240 seconds per level
  • Changes: Initial “lives” set to 6/8 when starting the game

 

Demo #3 (3.2.0) – August 17, 2023

  • Added: Password system for cheatcodes
  • Demo cheatcodes:
    4878 -> No hurt (the spikes are not hurt you)
    8136 -> Playtime counter is set to 600 seconds (instead of 180)

 

Demo #3 (3.1.0) – June 28, 2023

  • Changed: Physics and scrolling engine
  • Changed: Player physics (not in demo: slippery surfaces and more)
  • Changed: Rendering process of graphics
  • Changed: Sound and audio system (note: no audio in demo right now)
  • Changed: new environment elements
  • Added: animated graphics and game objects (f.e. trampolines, hearts, grass)
  • Added: collectable items (scrolls, hearts to add lifes, checkpoint flags)
  • Added: Timer system (seconds count backward while playing)
  • Added: Title screen, Splashscreens, Infoscreens
  • Added: Main navigation to start the game or call extra functions
  • Added (not in demo): Password system to resume the game later

Screenshots

The screenshots are from the dungeons. In the final game there will be also a jungle area, ice and rocks and something we can’t talk about right now.


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Anna: The Magic of Words is a game by EASTPIXEL. Coding and design by Christian Dinse.

Developed to run on the Nintendo® Family Computer/Nintendo® Entertainment System. Nintendo®, Nintendo Entertainment System® and NES® are trademarks of Nintendo® of America Inc. EASTPIXEL is not affiliated to Nintendo®.

The title, game, concept, coding and art are © 2024 EASTPIXEL, www.eastpixel.de