ANNA: Game concept idea

The idea is to have three different areas (dungeons, like in the demo), jungle and ice, both concepts in the screenshots. Every area consists of (maybe) 12 rooms you need to traverse. In every room will be at least one scroll (not in demo right now) to collect. There are no player “lifes”, every room is a continue as you restart in the current room over and over if you die, as long as you make it to the next room. It should be challenging but not a hours long journey. If you made it, you made it, if you stop playing you have to start over. On original hardware a well known concept, with emulators (the most users today will use them) you have the possibility of saving anyway.