{"id":2386,"date":"2024-11-17T00:00:52","date_gmt":"2024-11-16T23:00:52","guid":{"rendered":"https:\/\/www.eastpixel.de\/?p=2386"},"modified":"2024-11-21T15:15:31","modified_gmt":"2024-11-21T14:15:31","slug":"saboteur-will-get-rogue-like-elements","status":"publish","type":"post","link":"https:\/\/www.eastpixel.de\/en\/2024\/11\/17\/saboteur-will-get-rogue-like-elements\/","title":{"rendered":"SABOTEUR will get rogue-like elements"},"content":{"rendered":"<p>My upcoming game SABOTEUR for NES will get rogue-like elements. I was able to code some randomness routines. Assembly 6502 is hit or miss, but a cool experience. There will be at least 216 different ways to beat the game.<\/p>\n<p>You can find more details about the game, its story, behind-the-scenes details and screenshots on the games website.<\/p>\n<ul>\n<li><strong>Game website:<\/strong> <a href=\"https:\/\/www.eastpixel.de\/saboteur\">https:\/\/www.eastpixel.de\/saboteur<\/a><\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>My upcoming game SABOTEUR for NES will get rogue-like elements. I was able to code some randomness routines. Assembly 6502 is hit or miss, but a cool experience. There will be at least 216 different ways to beat the game. You can find more details about the game, its story, behind-the-scenes details and screenshots on <a href=\"https:\/\/www.eastpixel.de\/en\/2024\/11\/17\/saboteur-will-get-rogue-like-elements\/\" class=\"more-link\">&#8230;<span class=\"screen-reader-text\">  SABOTEUR will get rogue-like elements<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[28],"tags":[],"class_list":["post-2386","post","type-post","status-publish","format-standard","hentry","category-gamedev-blog"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>SABOTEUR will get rogue-like elements - EASTPIXEL Software<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.eastpixel.de\/en\/2024\/11\/17\/saboteur-will-get-rogue-like-elements\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"SABOTEUR will get rogue-like elements - EASTPIXEL Software\" \/>\n<meta property=\"og:description\" content=\"My upcoming game SABOTEUR for NES will get rogue-like elements. I was able to code some randomness routines. Assembly 6502 is hit or miss, but a cool experience. There will be at least 216 different ways to beat the game. You can find more details about the game, its story, behind-the-scenes details and screenshots on ... 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